{"product_id":"artificial-intelligence-in-games-9781032033228","title":"Artificial Intelligence in Games","description":"\u003cp\u003eThis book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.\u003c\/p\u003e\u003cp\u003eEach chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.\u003c\/p\u003e\u003cp\u003eThis book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=AUTH-5599600\"\u003ePaul Roberts\u003c\/a\u003e\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e CRC Press\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 07\/28\/2022\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 302\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 0.96lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.21h x 6.14w x 0.65d\u003cbr\u003e\u003cb\u003eISBN13:\u003c\/b\u003e 9781032033228\u003cbr\u003e\u003cb\u003eISBN10:\u003c\/b\u003e 1032033223\u003cbr\u003e\u003cb\u003eBISAC Categories:\u003c\/b\u003e\u003cbr\u003e- \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=CAT-COM\"\u003eComputers\u003c\/a\u003e | \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=BISAC-COM004000\"\u003eArtificial Intelligence | General\u003c\/a\u003e\u003cbr\u003e- \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=CAT-GAM\"\u003eGames \u0026amp; Activities\u003c\/a\u003e | \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=BISAC-GAM005000\"\u003eLogic \u0026amp; Brain Teasers\u003c\/a\u003e\u003cbr\u003e- \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=CAT-GAM\"\u003eGames \u0026amp; Activities\u003c\/a\u003e | \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=BISAC-GAM013000\"\u003eVideo \u0026amp; Mobile\u003c\/a\u003e\u003cbr\u003e\u003cbr\u003e\u003cp\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePaul Roberts \u003c\/strong\u003eis a Lead AI Games Programmer who has worked for companies such as Activision, Team17, Traveller's Tales and Sumo Digital. Credits include \u003cem\u003eCall of Duty: Strike Team\u003c\/em\u003e, \u003cem\u003ePitfall!\u003c\/em\u003e, \u003cem\u003eWorms Revolution\u003c\/em\u003e and \u003cem\u003eThe Lego Movie: The Video Game\u003c\/em\u003e.\u003c\/p\u003e\u003cp\u003e\u003ci\u003eThis title is not returnable\u003c\/i\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"CRC Press","offers":[{"title":"Default Title","offer_id":44441853788397,"sku":"9781032033228","price":103.48,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0550\/8097\/6621\/products\/img_8a6b966b-6952-42ab-88ba-6283edcbe87b.jpg?v=1700198115","url":"https:\/\/sureshotbooks.com\/es\/products\/artificial-intelligence-in-games-9781032033228","provider":"SureShot Books Publishing LLC","version":"1.0","type":"link"}