{"product_id":"character-rigging-and-advanced-animation-bring-your-character-to-life-using-autodesk-3ds-max-9781484250365","title":"Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max","description":"\u003cb\u003eMODULE 1: FOUNDATION MODULE\u003c\/b\u003e\u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 1: \u003c\/b\u003e Beginning Animation\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e The goal here is to get the reader familiar with the base concepts of animation and principles of animation to help them get the best result when they move ahead into further chapters.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSub -Topics: \u003c\/b\u003e Each principle will be dealt as a sub topic with a total of 12 principles\u003c\/p\u003e \u003cp\u003e1. Squash and Stretch\u003c\/p\u003e \u003cp\u003e2. Anticipation\u003c\/p\u003e \u003cp\u003e3. Staging\u003c\/p\u003e 4. Straight Ahead Action and Pose to Pose\u003cp\u003e\u003c\/p\u003e \u003cp\u003eetc\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2: \u003c\/b\u003e Refining Animation\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e The goal here will be to help the reader familiarize with curve and dope editor to refine simple animations applying the principles learnt in previous exercise.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSub - Topics\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e1. Understanding Keyframes and types\u003c\/p\u003e \u003cp\u003e2. Graph Editor and tools\u003c\/p\u003e \u003cp\u003e3. Curve Editor and tools\u003c\/p\u003e 4. Constraints and options\u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cb\u003eMODULE 2: BACKBONE MODULE\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3: \u003c\/b\u003e Advanced Animation\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e The goal here will be to help the reader familiarize with driven keys, constraints, and hierarchy.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSub - Topics\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e1. Hierarchy and layer panel\u003c\/p\u003e \u003cp\u003e2. Setkey and timeline basics\u003c\/p\u003e \u003cp\u003e3. Constraints and types\u003c\/p\u003e \u003cp\u003e4. Engine: Mechanical Animation using Constraints\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4: \u003c\/b\u003e Bones\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e The goal here will be to familiarize user with bones and explain the needs of it and build a complete rig in the process from scratch.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSub - Topics\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e1. Basics of human anatomy for rigging\u003c\/p\u003e \u003cp\u003e2. Forward kinematics and inverse kinematics\u003c\/p\u003e 3. Bones and bone tools\u003cp\u003e\u003c\/p\u003e \u003cp\u003e4. Bone weights and skinning\u003c\/p\u003e \u003cp\u003e5. Creating a simple foot rig\u003c\/p\u003e \u003cp\u003e6. Creating a worm rig\u003c\/p\u003e \u003cp\u003e7. Stretchy rig\u003c\/p\u003e \u003cp\u003e8. Creating an arm rig\u003c\/p\u003e \u003cp\u003e9. Foot rig advanced\u003c\/p\u003e 10. Bipedal rig\u003cp\u003e\u003c\/p\u003e \u003cp\u003e11. Quadruped rig exercise\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5: \u003c\/b\u003e Biped\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e The goal here will be to familiarize the reader with Biped rigging system known also as character studio, the reader will be able to rig and animate a 3d model\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSub - Topics\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e1. Understanding \u0026amp; customizing biped\u003c\/p\u003e \u003cp\u003e2. Biped skinning\u003c\/p\u003e \u003cp\u003e3. Footstep and freeform animations\u003c\/p\u003e 4. Loading and using Mocap data\u003cp\u003e\u003c\/p\u003e \u003cp\u003e5. Working with motion flow \u0026amp; motion mixer\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6: \u003c\/b\u003e CAT Rigging Tools\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e The goal here will be to familiarise the user with CAT tools and use them for rigging the character or 3d model.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSub - Topics\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e1. Understanding CAT rigs\u003c\/p\u003e \u003cp\u003e2. Editing CAT rigs\u003c\/p\u003e \u003cp\u003e3. CAT rigs hierarchy panel\u003c\/p\u003e 4. CAT rig: Muscles\u003cp\u003e\u003c\/p\u003e \u003cp\u003e5. Understanding CAT rig IK system\u003c\/p\u003e \u003cp\u003e6. Animating a CAT rig\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cb\u003eMODULE 3: LIFELINE MODULE\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7: \u003c\/b\u003e Morph Animation\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e The goal here will be to help the reader familiarize with morphs and get believable face animation using morphs\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSub - Topics\u003c\/b\u003e\u003c\/p\u003e 1. Fundamentals of Morphing\u003cp\u003e\u003c\/p\u003e \u003cp\u003e2. Morpher in 3ds max\u003c\/p\u003e \u003cp\u003e3. Understanding phonemes for animation\u003c\/p\u003e \u003cp\u003e4. Facial animation using Morpher\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8: \u003c\/b\u003e Walk and Run Cycles\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e The goal here will be to guide the reader animate a walk and run cycle of the character rigged in previous exercise.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSub - Topics\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e1. Understanding key poses\u003c\/p\u003e \u003cp\u003e2. Personality - timing \u0026amp; spacing\u003c\/p\u003e \u003cp\u003e3. Biped Walk and Run\u003c\/p\u003e \u003cp\u003e4. Quadruped Walk and Run\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8: \u003c\/b\u003e Facial Rigging\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e The goal here will be to guide the reader to create and a\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=AUTH-12716357\"\u003ePurushothaman Raju\u003c\/a\u003e\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Apress\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 09\/26\/2019\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 280\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.15lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.00h x 7.00w x 0.62d\u003cbr\u003e\u003cb\u003eISBN13:\u003c\/b\u003e 9781484250365\u003cbr\u003e\u003cb\u003eISBN10:\u003c\/b\u003e 1484250362\u003cbr\u003e\u003cb\u003eBISAC Categories:\u003c\/b\u003e\u003cbr\u003e- \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=CAT-COM\"\u003eComputers\u003c\/a\u003e | \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=BISAC-COM012040\"\u003eProgramming | Games\u003c\/a\u003e\u003cbr\u003e- \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=CAT-GAM\"\u003eGames \u0026amp; Activities\u003c\/a\u003e | \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=BISAC-GAM013000\"\u003eVideo \u0026amp; Mobile\u003c\/a\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003ePurushothaman Raju has over 17 years of experience in multiple domains comprising online gaming and academic coaching. During his tenure as academic faculty, he has trained and mentored more than 800 students on diverse projects in the field of multimedia. He holds an advanced professional diploma in multimedia. Currently, he works as associate senior faculty teaching 3D, multimedia and post production at NICC International College of Design, Bangalore.\u003c\/p\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":43276753043693,"sku":"9781484250365","price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0550\/8097\/6621\/products\/img_1a023d0e-a923-42dd-9694-a402480ffac6.jpg?v=1662134407","url":"https:\/\/sureshotbooks.com\/es\/products\/character-rigging-and-advanced-animation-bring-your-character-to-life-using-autodesk-3ds-max-9781484250365","provider":"SureShot Books Publishing LLC","version":"1.0","type":"link"}