Description
1. Android, Setup and configuration
a. Installing Android Studio
b. Configuring Android Studio2. Quick tour of Android Studio
a. The IDE
b. Composing activities
c. Running
d. Debugging3. Android for Game Developers
a. What makes up a project
b. Activities
c. Basic I/O
d. Resources4. Game Development 101
a. Genres
b. Game framework
5. Balloon Popper
a. Describe the game's logicb. What the finished game will look and feel like
c. Creating the project in Android Studio
6. Defining Visual Presentation
a. Background image
b. Adding the game controlsc. Implementing the Visual objects
7. Game Logic for Balloon Popper
a. Thinking about levels
b. Popping the balloons
c. Managing game resources8. Adding Audio
a. The media player
b. Sound effects
9. Introduction to OpenGL ES
a. What's OpenGL ESb. Texture mapping
c. Transformations
10. Balloon Popper in OpenGL ES
11. OpenGL ES 3D
a. Vertices in 3D
b. Z-buffer
c. Meshes12. Marketing and Monetizing
a. Advertising
b. Discovery
c. In-app purchases
d. Virtual currency13. Publishing the Game
a. Cleaning up the build
b. A checklist before publishing
c. Signing the APK
d. Google Play14. Where to Go from Here
a. Discussions on popular engines
b. Unity
c. Corona
d. Vulkan
Author: Ted Hagos, Mario Zechner, J. F. Dimarzio
Publisher: Apress
Published: 09/11/2020
Pages: 364
Binding Type: Paperback
Weight: 1.18lbs
Size: 9.21h x 6.14w x 0.79d
ISBN13: 9781484261200
ISBN10: 1484261208
BISAC Categories:
- Computers | Programming | Games
- Computers | Programming | Mobile Devices
- Computers | Languages | Java
About the Author
Ted Hagos is CTO and Data Protection Officer of RenditionDigital International, a software development company based out of Dublin, Ireland. Before joining RDI, he had various software development roles and also spent time as a trainer at IBM Advanced Career Education, Ateneo ITI, and Asia Pacific College. He spent many years in software development, dating back to Turbo C, Clipper, dBase IV, and Visual Basic. Eventually, he found Java and spent many years there. Nowadays, he is busy with full-stack JavaScript and Android.
Mario Zechner runs Badlogic Games, a game development shop focused on Android.