Beginning Android Games Development: From Beginner to Pro


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Description

1. Android, Setup and configuration

a. Installing Android Studio

b. Configuring Android Studio

2. Quick tour of Android Studio

a. The IDE

b. Composing activities

c. Running

d. Debugging

3. Android for Game Developers

a. What makes up a project

b. Activities

c. Basic I/O

d. Resources

4. Game Development 101

a. Genres

b. Game framework

5. Balloon Popper

a. Describe the game's logic

b. What the finished game will look and feel like

c. Creating the project in Android Studio

6. Defining Visual Presentation

a. Background image

b. Adding the game controls

c. Implementing the Visual objects

7. Game Logic for Balloon Popper

a. Thinking about levels

b. Popping the balloons

c. Managing game resources

8. Adding Audio

a. The media player

b. Sound effects

9. Introduction to OpenGL ES

a. What's OpenGL ES

b. Texture mapping

c. Transformations

10. Balloon Popper in OpenGL ES

11. OpenGL ES 3D

a. Vertices in 3D

b. Z-buffer

c. Meshes

12. Marketing and Monetizing

a. Advertising

b. Discovery

c. In-app purchases

d. Virtual currency

13. Publishing the Game

a. Cleaning up the build

b. A checklist before publishing

c. Signing the APK

d. Google Play

14. Where to Go from Here

a. Discussions on popular engines

b. Unity

c. Corona

d. Vulkan



Author: Ted Hagos, Mario Zechner, J. F. Dimarzio
Publisher: Apress
Published: 09/11/2020
Pages: 364
Binding Type: Paperback
Weight: 1.18lbs
Size: 9.21h x 6.14w x 0.79d
ISBN13: 9781484261200
ISBN10: 1484261208
BISAC Categories:
- Computers | Programming | Games
- Computers | Programming | Mobile Devices
- Computers | Languages | Java

About the Author
Ted Hagos is CTO and Data Protection Officer of RenditionDigital International, a software development company based out of Dublin, Ireland. Before joining RDI, he had various software development roles and also spent time as a trainer at IBM Advanced Career Education, Ateneo ITI, and Asia Pacific College. He spent many years in software development, dating back to Turbo C, Clipper, dBase IV, and Visual Basic. Eventually, he found Java and spent many years there. Nowadays, he is busy with full-stack JavaScript and Android.

Mario Zechner runs Badlogic Games, a game development shop focused on Android.

JF DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the US Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03. He is also an accomplished author. Over the last 20 years, he has released fifteen books, including Android: A Programmer's Guide. His books have been translated into four languages and published worldwide. His writing style is very easy to read and understand, which makes the information on the topics that he presents more retainable.

Robert Green is a mobile video game developer from Portland, Oregon who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years, which include 2D and 3D action, puzzle, racing, and casual games. Before diving full time into video game development, he worked for software companies in Minneapolis, Minnesota and Chicago, Illinois, including IBM Interactive. His current focus is on cross-platform game development and high-performance mobile gaming.