Building JavaScript Games: For Phones, Tablets, and Desktop


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Description

Part I

1 - Programming

2 - Game Programming Basics

3 - Creating a Game World

4 - Game Assets

Part II

5 - Knowing What the Player is Doing

6 - Reacting to Player Input

7 - Basic Game Objects

8 - Game Object Types

9 - Colors and Collisions

10 - Limited Lives

11 - Organizing Game Objects

12 - Finishing the Game

Part III

13 - Adapting to Different Devices

14 - Game Objects in a Structure

15 - Gameplay Programming

16 - Game States

17 - Finishing the Game

Part IV

18 - Sprite Sheets

19 - Menus and Settings

20 - Game State Management

21 - Storing and Recalling Game Data

22 - Pairing the Penguins

23 - Finishing the Game

Part V

24 - The Main Game Structure

25 - Animation

26 - Game Physics

27 - Intelligent Enemies

28 - Adding Player Interaction

29 - Finishing the Game

Part VI

30 - Efficient and Readable Code

31 - Deploying your Game



Author: Arjan Egges
Publisher: Apress
Published: 09/23/2014
Pages: 444
Binding Type: Paperback
Weight: 1.67lbs
Size: 9.25h x 7.50w x 0.90d
ISBN13: 9781430265382
ISBN10: 1430265388
BISAC Categories:
- Games & Activities | Video & Mobile
- Computers | Programming | Games
- Computers | Internet | Web Programming

About the Author
Arjan Egges is an associate professor in Computer Science at Utrecht University in the Netherlands. He is responsible there for research in the area of computer animation, and he heads the university s motion capture lab in the animation department. Arjan has written over 30 research papers on animation. He is the founder of the highly successful, annual ACM SIGGRAPH conference on Motion in Games, of which the proceedings have been published by Springer-Verlag. Arjan is responsible for having designed Utrecht University s computer animation course offerings in the Game and Media Technology master s program, and he is currently the leader of that master s program. In 2011 he designed the introductory programming course for the university s bachelor s degree offering in Game Technology. He is coauthor of the book Learn C# by Programming Games, published in 2013 by Springer.

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