Creating Game Environments in Blender 3D: Learn to Create Low Poly Game Environments


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Description

​Chapter 1: Getting StartedChapter Goal: The goal of this chapter is to introduce the readers to some of the fundamentals that will help them to create a game environment they desire.Sub-Topics
  • What is a game environment?
  • What does a game environment artist do?
  • What is game asset?
  • Skills and tools that can help you in creating a game environment
  • Types of games
  • Low poly vs high poly
  • About Blender and its installation

Chapter 2: Let's Create!Chapter Goal: The goal of this chapter is to introduce readers to the features of Blender for modeling game assets together with a sample project.Sub-Topics
  • In-depth learning of modeling workspace
  • Common tools for modeling a game environment

Chapter 3: Color It! Chapter Goal: The goal of this chapter is to introduce readers to texturing a low poly asset along with a sample project.Sub-Topics
  • Color fundamentals
  • In-depth learning of UV workspace
  • In-depth learning of Texture Paint workspace
  • Common tools for texturing a game environment
Chapter 4: Texture It!

Chapter 5: The Finale
Chapter Goal: This chapter shows the reader how to export and import game assets from Blender as well as introduces the different game engines where the reader can use their created game environment.Sub-Topics:
  • Process of exporting game assets
  • Types of file format
  • Game engines
  • Importing game assets for modification


Author: Ezra Thess Mendoza Guevarra
Publisher: Apress
Published: 11/06/2020
Pages: 243
Binding Type: Paperback
Weight: 1.02lbs
Size: 10.00h x 7.00w x 0.55d
ISBN13: 9781484261736
ISBN10: 1484261739
BISAC Categories:
- Computers | Programming | Games
- Computers | Programming | Open Source

About the Author

Ezra Thess Mendoza Guevarra graduated with a bachelor of science in information technology from STI College, the Philippines. Though she graduated with knowledge in web development, her passion for the arts that started in her childhood never faded away. In 2016, she got interested in 3D modeling.

Despite being epileptic, she continues to pursue her dreams and "break the walls". A researcher and a passionate artist, Ezra is currently using her skills as both freelance writer and artist.