Description
1: Installation and Setup
2: Unity Basics
3: Manipulating the Scene
4: Parents and their Children
5: Prefabs
6: Programming Primer
7: Code Blocks and Methods
8: Conditions
9: Working with Objects
10: Working with Scripts
11: Inheritance
12: Debugging
Game Project 1: Obstacle Course
13: Obstacle Course Design and Outline
14: Player Movement
15: Death and Respawning
16: Basic Hazards
17: Walls and Goals
18: Patrolling Hazards
19: Wandering Hazards
20: Dashing
21: Designing Levels
22: Menus and UI
23: In-Game Pause Menu
24: Spike Traps
25: Obstacle Course Conclusion
Game Project 2: Tower Defense
26: Tower Defense Design and Outline
27: Camera Movement
28: Enemies, Towers and Projectiles
29: Build Mode
30: Play Mode
31: More Tower Types
32: Tower Defense Conclusion
Game Project 3: Physics Playground
33: Physics Playground Design and Outline
34: Mouse-aimed Camera
35: Advanced 3D Movement
36: Wall Jumping
37: Pulling and Pushing
38: Moving Platforms
39: Joints and Swings
40: Force Fields and Jump Pads
41: Physics Playground Conclusion and More
Author: Casey Hardman
Publisher: Apress
Published: 06/14/2020
Pages: 577
Binding Type: Paperback
Weight: 2.26lbs
Size: 10.00h x 7.00w x 1.21d
ISBN13: 9781484256558
ISBN10: 1484256557
BISAC Categories:
- Computers | Programming | Games
- Computers | Software Development & Engineering | General
- Games & Activities | Video & Mobile
About the Author
Casey Hardman is a hobbyist game developer, who found inspiration in the capacity for immersion and interactivity provided by games. His area of focus is the Unity game engine. He has nurtured a passion for video games since he was a child. In his early teens, this interest led him on a journey into the world of game design and programming. He is self-taught through a variety of personal projects, some small and some lofty. He has been regular contributor on various online game development platforms and spends far too much time in front of a keyboard.