{"product_id":"we-the-gamers-how-games-teach-ethics-and-civics-9780190926113","title":"We the Gamers: How Games Teach Ethics and Civics","description":"Distrust. Division. Disparity. Is our world in disrepair? \u003cp\u003e\u003c\/p\u003eEthics and civics have always mattered, but perhaps they matter now more than ever before. Recently, with the rise of online teaching and movements like #PlayApartTogether, games have become increasingly acknowledged as platforms for civic deliberation and value sharing. \u003cem\u003eWe the Gamers\u003c\/em\u003e explores these possibilities by examining how we connect, communicate, analyze, and discover when we play games. Combining research-based perspectives and current examples, this volume shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change. \u003cp\u003e\u003c\/p\u003e\u003cem\u003eWe the Gamers\u003c\/em\u003e introduces and explores various educational frameworks through a range of games and interactive experiences including board and card games, online games, virtual reality and augmented reality games, and digital games like \u003cem\u003eMinecraft\u003c\/em\u003e, \u003cem\u003e Executive Command\u003c\/em\u003e, \u003cem\u003eKeep Talking and Nobody Explodes\u003c\/em\u003e, \u003cem\u003eFortnite\u003c\/em\u003e, \u003cem\u003eWhen Rivers Were Trails\u003c\/em\u003e, \u003cem\u003ePoliticraft\u003c\/em\u003e, \u003cem\u003eQuandary\u003c\/em\u003e, and \u003cem\u003eAnimal Crossing: New Horizons\u003c\/em\u003e. The book systematically evaluates the types of skills, concepts, and knowledge needed for civic and ethical engagement, and details how games can foster these skills in classrooms, remote learning environments, and other educational settings. \u003cem\u003eWe the Gamers\u003c\/em\u003e also explores the obstacles to learning with games and how to overcome those obstacles by encouraging equity and inclusion, care and compassion, and fairness and justice. \u003cp\u003e\u003c\/p\u003eFeaturing helpful tips and case studies, \u003cem\u003eWe the Gamers\u003c\/em\u003e shows teachers the strengths and limitations of games in helping students connect with civics and ethics, and imagines how we might repair and remake our world through gaming, together.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=AUTH-14306353\"\u003eKaren Schrier\u003c\/a\u003e\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Oxford University Press, USA\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 05\/31\/2021\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 400\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.35lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.10h x 6.10w x 1.00d\u003cbr\u003e\u003cb\u003eISBN13:\u003c\/b\u003e 9780190926113\u003cbr\u003e\u003cb\u003eISBN10:\u003c\/b\u003e 0190926112\u003cbr\u003e\u003cb\u003eBISAC Categories:\u003c\/b\u003e\u003cbr\u003e- \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=CAT-GAM\"\u003eGames \u0026amp; Activities\u003c\/a\u003e | \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=BISAC-GAM013000\"\u003eVideo \u0026amp; Mobile\u003c\/a\u003e\u003cbr\u003e- \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=CAT-EDU\"\u003eEducation\u003c\/a\u003e | \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=BISAC-EDU017000\"\u003eHome Schooling\u003c\/a\u003e\u003cbr\u003e- \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=CAT-EDU\"\u003eEducation\u003c\/a\u003e | \u003ca href=\"https:\/\/sureshotbooks-com.myshopify.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=BISAC-EDU029000\"\u003eTeaching | General\u003c\/a\u003e\u003cbr\u003e\u003cbr\u003e\u003cp\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eKaren Schrier\u003c\/strong\u003e is Associate Professor of Games and Director of the Games and Emerging Media Program at Marist College. She has over 20 years of experience creating, producing, and designing media, and has worked previously at places like Nickelodeon, BrainPOP, and Scholastic.\u003cbr\u003e\u003c\/p\u003e","brand":"Oxford University Press, USA","offers":[{"title":"Default Title","offer_id":44527734980845,"sku":"9780190926113","price":72.82,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0550\/8097\/6621\/products\/img_352949ff-6aaa-4721-84fe-d2fb6c810f8b.jpg?v=1701378809","url":"https:\/\/sureshotbooks.com\/products\/we-the-gamers-how-games-teach-ethics-and-civics-9780190926113","provider":"SureShot Books Publishing LLC","version":"1.0","type":"link"}