An Enchantment of Digital Archaeology: Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence

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Description

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.



Author: Shawn Graham
Publisher: Berghahn Books
Published: 07/01/2020
Pages: 210
Binding Type: Paperback
Weight: 0.63lbs
Size: 9.02h x 5.98w x 0.44d
ISBN13: 9781789208719
ISBN10: 1789208718
BISAC Categories:
- Social Science | Archaeology
- Social Science | Anthropology | General

About the Author

Shawn Graham is a digital archaeologist at Carleton University, where he is Associate Professor of Digital Humanities. He is a co-author with Ian Milligan and Scott Weingart of Exploring Big Historical Data: The Historian's Macroscope (Imperial College Press, 2015). He was awarded the Archaeological Institute of America's 2019 Award for Outstanding Work in Digital Archaeology for the creation of the Open Digital Archaeology Textbook Environment, o-date.github.io.