Creative Sel: Using Hands-On Projects to Boost Social-Emotional Learning


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Description

This collection of creative lessons offers ideas for integrating design thinking, literacy and STEAM to drive SEL skills including self-awareness, self-management, mindfulness, responsible decision-making and social awareness.

Research shows that creativity can be beneficial for mental health and can help build critical skills such as empathy and introspection, while social-emotional learning (SEL) is an integral part of education and human development.

This book bridges these two ideas with a series of creative projects that foster SEL learning by promoting growth mindset, supporting mindfulness, offering ways to cope with anxiety and stress, and encouraging and guiding positive social activism.

Opening with an overview of research behind the integration of SEL and creativity, the book then features a variety of lessons based on the above themes, illustrating how to deepen SEL by integrating the arts and STEAM learning in creative and authentic ways. The activities are drawn from the work of the authors and a diverse group of educator contributors to provide engaging, insightful and culturally responsive learning opportunities appropriate for traditional or online/blended learning environments.

The book:
  • Highlights a diverse array of educators, innovators and design-thinkers who share their insights on SEL, STEAM and creativity.
  • Offers an accessible and fun approach to teaching SEL, which is critical to education and human development.
  • Guides teachers in implementing the following ISTE Standards for Students: Creative Communicator, Innovative Designer and Knowledge Constructor.

This book invites teachers to consider a variety of formats -- print and digital, audio, video games and more -- and shows how helping students become creators and design-thinkers can foster SEL.

Audience: K-12 educators

Author: Michele Haiken, Mark Gura
Publisher: International Society for Technology in Educa
Published: 04/25/2023
Pages: 256
Binding Type: Paperback
Weight: 1.20lbs
Size: 9.10h x 7.40w x 0.70d
ISBN13: 9781564849496
ISBN10: 156484949X
BISAC Categories:
- Education | Arts in Education
- Education | Teaching | Subjects | Arts & Humanities
- Education | Computers & Technology

About the Author
Michele Haiken (@teachingfactor) is an English teacher at Rye Middle School in Rye, New York, and an adjunct professor at Manhattanville College in Purchase, New York. She's a frequent speaker and has written or co-written multiple ISTE books, including Creative SEL, New Realms for Writing and Personalized Reading. For Gamify Literacy, Haiken collaborated with a range of game and literacy experts, including top game developers, teachers, librarians and technology coordinators.