Description
Chapter 2. HTML, CSS, and the land of Accessible Rich Internet Applications (ARIA)Chapter Goal: Best Practice for web development with sample code- HTML (headings, language, alt text, etc)- CSS (Contrast, Hiding Content, Order, etc.)- Javascript (Navigation, User Control, etc.)- ARIA Landmarks (Defining ARIA needs and where to apply)- Summary page at the end of the chapter
Chapter 3. If it's annoying, it's probably not inclusive designChapter Goal: Common inaccessible things people do with digital products- Illustrations of inaccessible product examples with correct code- Do's and Don'ts including code- Inclusive Documentation - PDF's and beyond- Summary page at the end of the chapter
Chapter 4. Web ComplianceChapter Goal: Review of WCAG 2.1, ADA as it applies to the web and Section 508 of the rehabilitation act- WCAG 2.1 Highlights (POUR - Perceivable, Operable, Understandable, Robust) - ADA's impact on Web- Sections 508/504 and applications to the web- Internationalization of inclusive design-global differences- Summary page at the end of the chapter
Chapter 5. Design Principles for People with DisabilitiesChapter Goal: Give High level design principles from true stories of disable web users- Tips for building Accessible websites (Labeling, Formatting, Linking, etc)- Accessible Web Content Code- Voice of the Disabled-true stories- Summary of key points on last page of the chapter
Chapter 6. Users & User ResearchChapter Goal: Assistive Technologies and tools- Recruiting participants- Practical testing and training plans- Usability evaluation- Metrics to examine- Summary page at the end of the chapter
Chapter 7. Case Studies & SolutionsChapter Goal: Lessons learned from building accessibility into different platforms- Web- Mobile- AR- VR- Voice- Gaming- Social Media- Summary page at the end of the chapter
Chapter 8. Planning and Implementation of inclusive design Chapter Goal: How to on Planning and implementing accessibility on teams- Creating a culture of accessibility- When to begin incorporating inclusive design in the process- Accessible documentation- Summary page at the end of the chapter
Chapter 9. Usability and Usability TestingChapter Goal: Testing Products with People with disabilities- How to test products with people with disabilities- How to recruit people with disabilities- Usability testing best practices- Summary page at the end of the chapter
Chapter 10. Beyond the web, innovation, the future and you!Chapter Goal: Conclusion looking into the past innovations, future innovations and opportunities- Past innovations- Organization and Resources for Inclusive Design and Accessibility- Summary page at the end of the chapter
Author: Regine M. Gilbert
Publisher: Apress
Published: 12/20/2019
Pages: 272
Binding Type: Paperback
Weight: 0.93lbs
Size: 9.21h x 6.14w x 0.62d
ISBN13: 9781484250150
ISBN10: 148425015X
BISAC Categories:
- Computers | Software Development & Engineering | Computer Graphics
- Architecture | Design, Drafting, Drawing & Presentation
- Computers | Interactive & Multimedia
About the Author
Regine Gilbert is a user experience designer, educator, and international public speaker with over 10 years of experience working in the technology arena. Her passion for accessibility stems from growing up with family who were disabled. Since working in technology she has spearheaded accessibility initiatives within the organizations in which she worked including creation of guidelines and training. She has a strong belief in making the world a more accessible place--one that starts and ends with the user.
Regine is an Adjunct Professor at NYU Tandon School of Engineering, teaching User Experience Design to students in the Integrated Digital Media Program. In addition, she teaches the part time User Experience Design course at General Assembly. Some of the companies Regine has had the pleasure of working for include Disney, JP Morgan, Four Seasons Hotel and Resorts, Ralph Lauren, Columbia University and Vitamin Shoppe.