Description
Innovation and design need not be about the search for a killer app. Innovation and design can start in people's everyday activities. They can encompass local services, cultural production, arenas for public discourse, or technological platforms. The approach is participatory, collaborative, and engaging, with users and consumers acting as producers and creators. It is concerned less with making new things than with making a socially sustainable future. This book describes experiments in innovation, design, and democracy, undertaken largely by grassroots organizations, non-governmental organizations, and multi-ethnic working-class neighborhoods.
These stories challenge the dominant perception of what constitutes successful innovations. They recount efforts at social innovation, opening the production process, challenging the creative class, and expanding the public sphere. The wide range of cases considered include a collective of immigrant women who perform collaborative services, the development of an open-hardware movement, grassroots journalism, and hip-hop performances on city buses. They point to the possibility of democratized innovation that goes beyond solo entrepreneurship and crowdsourcing in the service of corporations to include multiple futures imagined and made locally by often-marginalized publics.
Contributors
M ns Adler, Erling Bj rgvinsson, Karin Book, David Cuartielles, Pelle Ehn, Anders Emilson, Per-Anders Hillgren, Mads Hobye, Michael Krona, Per Linde, Kristina Lindstr m, Sanna Marttila, Elisabet M. Nilsson, Anna Seravalli, Pernilla Severson, sa St hl, Lucy Suchman, Richard Topgaard, Laura Watts
Author: Pelle Ehn
Publisher: MIT Press
Published: 10/31/2014
Pages: 392
Binding Type: Paperback
Weight: 1.05lbs
Size: 8.90h x 6.90w x 0.80d
ISBN13: 9780262537483
ISBN10: 0262537486
BISAC Categories:
- Design | History & Criticism
- Computers | Human-Computer Interaction (HCI)
- Social Science | General
About the Author
Pelle Ehn has been a member of the participatory design research community for many years. He is a coauthor of Work-Oriented Design of Computer Artifacts, Design Things (MIT Press), and other books. Ehn, Topgaard, and Nilsson are part of Malmö University's "digital Bauhaus."