Description
Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. This book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Author: Emir Bektic
Publisher: Transcript Publishing
Published: 01/30/2021
Pages: 296
Binding Type: Paperback
Weight: 0.88lbs
Size: 9.00h x 6.00w x 0.62d
ISBN13: 9783837653298
ISBN10: 3837653293
BISAC Categories:
- Social Science | Media Studies
Author: Emir Bektic
Publisher: Transcript Publishing
Published: 01/30/2021
Pages: 296
Binding Type: Paperback
Weight: 0.88lbs
Size: 9.00h x 6.00w x 0.62d
ISBN13: 9783837653298
ISBN10: 3837653293
BISAC Categories:
- Social Science | Media Studies
About the Author
Emir Bektic (BA) is a student of the Game Studies and Engineering programme at Klagenfurt University. Daniela Bruns (MA) is a university assistant at Klagenfurt University and organizes the university's annual Game Pics Event. Her research focuses on cultural studies, popular culture, and videogames.

