Description
1. Hello, Game Graphics2. Your First Shaders3. Using Textures4. Translucency and Depth5. Making Things Move6. Cameras and Coordinates7. Your First 3D Project8. Diffuse Lighting9. Your First Lighting Model10. Normal Mapping11. Cubemaps and Skyboxes12. Lighting In Depth13. Profiling Shaders14. Optimizing Shaders15. Precision16. Writing Shaders in Unity17. Writing Shaders in UE418. Writing Shaders in Godot19. Appendix A. Important Code Snippets
Author: Kyle Halladay
Publisher: Apress
Published: 04/11/2019
Pages: 381
Binding Type: Paperback
Weight: 1.60lbs
Size: 9.90h x 6.90w x 0.80d
ISBN13: 9781484244562
ISBN10: 1484244567
BISAC Categories:
- Computers | Programming | Games
- Computers | Software Development & Engineering | Computer Graphics
Author: Kyle Halladay
Publisher: Apress
Published: 04/11/2019
Pages: 381
Binding Type: Paperback
Weight: 1.60lbs
Size: 9.90h x 6.90w x 0.80d
ISBN13: 9781484244562
ISBN10: 1484244567
BISAC Categories:
- Computers | Programming | Games
- Computers | Software Development & Engineering | Computer Graphics
About the Author
Kyle Halladay is a professional game programmer living in Chicago. He has more than seven years of experience writing about shaders and building graphics technology for games and architectural visualizations.