Description
Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more.
You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming.
By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games.
If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.
Author: Alan Thorn
Publisher: Apress
Published: 05/21/2014
Pages: 348
Binding Type: Paperback
Weight: 1.32lbs
Size: 9.25h x 7.50w x 0.72d
ISBN13: 9781430267461
ISBN10: 1430267461
BISAC Categories:
- Computers | Languages | C#
- Computers | Programming | Games
- Games & Activities | Video & Mobile
This title is not returnable