Swiftui for Absolute Beginners: Program Controls and Views for Iphone, Ipad, and Mac Apps


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Description

Chapter 1: What is SwiftUI

Chapter Goal: Introduce SwiftUI to the reader, explain the why Apple released SiwftUI despite having such a powerful array of native elements.

Chapter 2: The Syntax of SwiftUI

Chapter Goal: This chapter introduces the reader to the syntax of SwiftUI and how it is different than using other elements

Chapter 3: Views and Controls

Chapter Goal: The chapter introduces the reader to the concept of Views and Controls and puts content onscreen

Chapter 4: State and Data Flow

Chapter Goal:

Chapter 5: Layout and Presentation

Chapter Goal: Combine the views to arrange them for use in a more practical way like an application

Chapter 6: Drawing and Animation

Chapter Goal: Introduce the user to using Paths, Shapes and Animating the views and transitions

Chapter 7: Gestures

Chapter Goal: Introduce the reader to adding gestures to the application

Chapter 8: Previews

Chapter Goal: Introduce the user to how they can preview the UI in various forms

Chapter 9: Framework Integration

Chapter Goal: Introduce the user to put together views from platform specific UI frameworks

Chapter 10: Accessing API Data

Chapter Goal: Introduce the user to using API data from a web server (REST API) and display it

Chapter 11: Real World applications

Chapter Goal: Introduce the user to some simple real world applications where this tech can make development so much simpler and faster

Chapter 12: Advanced Tips and Misc bobs

Chapter Goal: The other gems that might not have been covered in the chapters above

Author: Jayant Varma
Publisher: Apress
Published: 11/13/2019
Pages: 183
Binding Type: Paperback
Weight: 0.63lbs
Size: 9.21h x 6.14w x 0.42d
ISBN13: 9781484255155
ISBN10: 1484255151
BISAC Categories:
- Computers | Programming | Macintosh
- Computers | Hardware | Personal Computers | PCs

About the Author
Jayant Varma is the founder of OZ Apps (www.oz-apps.com), a consulting and development company providing IT solutions with specialization in mobile technology. He is an experienced developer with more than 25 years of industry experience spread across several countries. He is the author of a number of books on iOS development, including Learn Lua for iOS Game Development, Xcode 6 Essentials, and More iPhone Development with Objective-C. He has also been a university lecturer in Australia where he currently resides. He loves traveling and finds Europe to be his favorite destination.