Description
Chapter Goal: Introduce SwiftUI to the reader, explain the why Apple released SiwftUI despite having such a powerful array of native elements.
Chapter 2: The Syntax of SwiftUI
Chapter Goal: This chapter introduces the reader to the syntax of SwiftUI and how it is different than using other elements
Chapter 3: Views and Controls
Chapter Goal: The chapter introduces the reader to the concept of Views and Controls and puts content onscreen
Chapter 4: State and Data Flow
Chapter Goal:
Chapter 5: Layout and PresentationChapter Goal: Combine the views to arrange them for use in a more practical way like an application
Chapter 6: Drawing and Animation
Chapter Goal: Introduce the user to using Paths, Shapes and Animating the views and transitions
Chapter 7: GesturesChapter Goal: Introduce the reader to adding gestures to the application
Chapter 8: Previews
Chapter Goal: Introduce the user to how they can preview the UI in various forms
Chapter 9: Framework Integration
Chapter Goal: Introduce the user to put together views from platform specific UI frameworks
Chapter 10: Accessing API Data
Chapter Goal: Introduce the user to using API data from a web server (REST API) and display it
Chapter 11: Real World applications
Chapter Goal: Introduce the user to some simple real world applications where this tech can make development so much simpler and faster
Chapter 12: Advanced Tips and Misc bobs
Chapter Goal: The other gems that might not have been covered in the chapters aboveAuthor: Jayant Varma
Publisher: Apress
Published: 11/13/2019
Pages: 183
Binding Type: Paperback
Weight: 0.63lbs
Size: 9.21h x 6.14w x 0.42d
ISBN13: 9781484255155
ISBN10: 1484255151
BISAC Categories:
- Computers | Programming | Macintosh
- Computers | Hardware | Personal Computers | PCs
About the Author
Jayant Varma is the founder of OZ Apps (www.oz-apps.com), a consulting and development company providing IT solutions with specialization in mobile technology. He is an experienced developer with more than 25 years of industry experience spread across several countries. He is the author of a number of books on iOS development, including Learn Lua for iOS Game Development, Xcode 6 Essentials, and More iPhone Development with Objective-C. He has also been a university lecturer in Australia where he currently resides. He loves traveling and finds Europe to be his favorite destination.