Description
Focal areas explored in this book include:
- Aspects of videogame textuality and how games relate to other texts
- the formation of lexical terms and use of metaphor in the language of gaming
- Gamer slang and 'buddylects'
- The construction of game worlds and their rules, of gamer identities and communities
- Dominant discourse patterns among gamers and how they relate to the nature of gaming
- The multimodal language of games and gaming
- The ways in which ideologies of race, gender, media effects and language are constructed
Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.
Author: Astrid Ensslin
Publisher: Bloomsbury Publishing PLC
Published: 11/29/2011
Pages: 224
Binding Type: Paperback
Weight: 0.75lbs
Size: 9.10h x 6.00w x 0.50d
ISBN13: 9780230238596
ISBN10: 0230238599
BISAC Categories:
- Language Arts & Disciplines | Linguistics | Sociolinguistics
- Games & Activities | Video & Mobile
- Language Arts & Disciplines | Library & Information Science | School Media
About the Author
ASTRID ENSSLIN Senior Lecturer in Digital Humanities at Bangor University, UK. She is the Principal Editor of Journal of Gaming and Virtual Worlds. Her publications include Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual (2011), Canonizing Hypertext: Explorations and Constructions (2007) and Language in the Media: Representations, Identities, Ideologies (2007).
ASTRID ENSSLIN Senior Lecturer in Digital Humanities at Bangor University, UK. She is the Principal Editor of Journal of Gaming and Virtual Worlds. Her publications include Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual (2011), Canonizing Hypertext: Explorations and Constructions (2007) and Language in the Media: Representations, Identities, Ideologies (2007).

