Video Games and Storytelling: Reading Games and Playing Books


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Description

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

Author: Souvik Mukherjee
Publisher: Palgrave MacMillan
Published: 02/05/2018
Pages: 239
Binding Type: Paperback
Weight: 0.64lbs
Size: 8.50h x 5.50w x 0.52d
ISBN13: 9781349580149
ISBN10: 1349580147
BISAC Categories:
- Social Science | Media Studies
- Computers | General
- Games & Activities | Video & Mobile

About the Author
Souvik Mukherjee is Assistant Professor of English Literature at Presidency University, Calcutta, India. Souvik has been researching video games as an emerging storytelling medium since 2002 and has completed his PhD on the subject from Nottingham Trent University in 2009. He did his postdoctoral research in the humanities faculty of De Montfort University, UK and at the Indian Institute of Technology in New Delhi, India where he worked on digital media and narrative analysis. Souvik's research examines their relationship to canonical ideas of narrative and also how video games inform and challenge current conceptions of technicity, identity and culture, in general. His current interests involve the analysis of paratexts of video games, the concept of time in video games and the treatment of diversity and the margins in video games. Besides game studies, his other interests are (the) digital humanities and early modern literature.