Description
Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.
Author: Bernard Perron
Publisher: McFarland & Company
Published: 06/30/2016
Pages: 224
Binding Type: Paperback
Weight: 0.90lbs
Size: 9.90h x 6.90w x 0.70d
ISBN13: 9780786499090
ISBN10: 0786499095
BISAC Categories:
- Games & Activities | Video & Mobile
Author: Bernard Perron
Publisher: McFarland & Company
Published: 06/30/2016
Pages: 224
Binding Type: Paperback
Weight: 0.90lbs
Size: 9.90h x 6.90w x 0.70d
ISBN13: 9780786499090
ISBN10: 0786499095
BISAC Categories:
- Games & Activities | Video & Mobile
About the Author
Bernard Perron is a professor of film and game studies at the University of Montreal. He has edited, co-edited and written many essays and books on film and video game theories as well as on horror films and horror video games. Felix Schröter is a media studies scholar in Hamburg, Germany. He works as a research assistant at the University of Hamburg with a focus on cognitive theory, game studies and transmedial narratology.

