Description
Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable. This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer.
Author: Dan Saffer
Publisher: New Riders Publishing
Published: 08/01/2009
Pages: 223
Binding Type: Paperback
Weight: 0.98lbs
Size: 9.07h x 7.01w x 0.44d
ISBN13: 9780321643391
ISBN10: 0321643399
BISAC Categories:
- Computers | Internet | Web Design
Author: Dan Saffer
Publisher: New Riders Publishing
Published: 08/01/2009
Pages: 223
Binding Type: Paperback
Weight: 0.98lbs
Size: 9.07h x 7.01w x 0.44d
ISBN13: 9780321643391
ISBN10: 0321643399
BISAC Categories:
- Computers | Internet | Web Design
About the Author
Dan Saffer (San Francisco) is a founder and principal of Kicker Studio, a San
Francisco-based design consultancy for consumer electronics, appliances,
devices, and interactive environments, specializing in touchscreens and
interactive gestures. In his spare time, he curates a site called No Ideas But In
Things that collects physical interfaces for design inspiration. He also oversees
a wiki for the collection of new interaction paradigms called Interactive
Gestures.