Neomedievalism, Popular Culture, and the Academy: From Tolkien to Game of Thrones


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Description

Medievalism -- the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages -- permeates popular culture. From Disney princesses to Game of Thrones, medieval fairs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term "neomedievalism", a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the ways we think about the medieval.
This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture.

KELLYANN FITZPATRICK is an affiliated researcher at the Georgia Institute of Technology.



Author: Kellyann Fitzpatrick
Publisher: Boydell & Brewer
Published: 10/18/2019
Pages: 244
Binding Type: Hardcover
Weight: 0.95lbs
Size: 8.50h x 5.50w x 0.63d
ISBN13: 9781843845416
ISBN10: 1843845415
BISAC Categories:
- Literary Criticism | Medieval
- Social Science | Popular Culture
- History | Europe | Medieval