Description
- Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers
- Updates to all chapters to reflect a decade of experience with more than 200 studios
- Now covering Kanban and other Agile approaches alongside Scrum
- Understanding Agile goals, roles, and practices in the context of game development
- Discovering how Agile benefits every specialty in game development from art to QA
- Communicating and planning your game's vision, features, and progress
Game developers and leaders are recognizing the modern challenges of gaming. Game development organizations need a far better way to work. Agile Game Development gives them that--and brings the profitability, creativity, and fun back to game development.
Author: Clinton Keith
Publisher: Addison-Wesley Professional
Published: 07/09/2020
Pages: 576
Binding Type: Paperback
Weight: 2.05lbs
Size: 9.10h x 6.90w x 1.10d
ISBN13: 9780136527817
ISBN10: 0136527817
BISAC Categories:
- Computers | Programming | Games
- Computers | Software Development & Engineering | General
About the Author
Over the course of 35 years, Clinton Keith has gone from programming avionics for advanced fighter jets and underwater robots to developing and leading on hit video game titles such as Midtown Madness, Midnight Club, and Darkwatch, among a dozen others as a CTO and Director of Product Development. He introduced the video game industry to Agile practices in 2003 and now trains and coaches video game teams. Clinton is the author of the first edition of this book, Agile Game Development with Scrum, and co-author of Gear Up! Advanced Game Practices. His website is www.ClintonKeith.com.