Description
This book focuses on the intelligent technologies that are transforming creative practices and industries.
The future of creative work will be more complicated than "the robots will take our jobs." The workplace is becoming increasingly hybridized, with human and computational labor complementing each other. Some economic roles for the former will no doubt fade over time, while new roles are created to produce artificial intelligence (AI)-related technologies and implementations for productivity. New tools for the generation and personalization of content across platforms will be as ubiquitous as the automation of repetitive tasks in content creation workflows. Cultural conceptions of what it means to be a creative worker will necessarily change as a result of these transformations in human-machine labor. The volume covers the possibilities of humans and robots developing collegial relationships, creative cybernetics as machines and artists become co-creators of art, the reconcentration of corporate power as AI transforms the music industry, the rhetoric of algorithm-driven cultural production in streaming media and how artisans provide a model of counter-hegemony to automation processes.
Scholars and students from many backgrounds, as well as policy makers, journalists and the general reading public, will find a multidisciplinary approach to questions posed by creative labor and industry research from communication, philosophy, robotics, media, music and the creative arts, informatics, information science, and computer science and engineering.
Author: Michael Filimowicz
Publisher: Routledge
Published: 05/26/2023
Pages: 98
Binding Type: Hardcover
Weight: 0.62lbs
Size: 8.50h x 5.50w x 0.31d
ISBN13: 9781032290638
ISBN10: 1032290633
BISAC Categories:
- Social Science | Sociology | General
About the Author
Michael Filimowicz is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University. He has a background in computer mediated communications, audiovisual production, new media art and creative writing. His research develops new multimodal display technologies and forms, exploring novel form factors across different application contexts including gaming, immersive exhibitions, and simulations.
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