Artificial Intelligence in Games


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Description

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.

Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.

This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.



Author: Paul Roberts
Publisher: CRC Press
Published: 07/28/2022
Pages: 302
Binding Type: Paperback
Weight: 0.96lbs
Size: 9.21h x 6.14w x 0.65d
ISBN13: 9781032033228
ISBN10: 1032033223
BISAC Categories:
- Computers | Artificial Intelligence | General
- Games & Activities | Logic & Brain Teasers
- Games & Activities | Video & Mobile

About the Author

Paul Roberts is a Lead AI Games Programmer who has worked for companies such as Activision, Team17, Traveller's Tales and Sumo Digital. Credits include Call of Duty: Strike Team, Pitfall!, Worms Revolution and The Lego Movie: The Video Game.

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