Beginning Unity Editor Scripting: Create and Publish Your Game Tools


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Description

Chapter 1: Introduction

Chapter 2: Customize Editor with Attributes and Callbacks

Chapter 3: Custom Editor with IMGUI

Chapter 4: Custom Editor with UI Toolkit

Chapter 5: Object Spawner Tool Using EditorTool and ScriptableObject- Chapter 6: Case Study: ProArray

Chapter 7: . Case Study: Rhythm Game Starter

Chapter 8: Asset Workflow for Publishing

Chapter 9: Package Distribution and Publishing

Chapter 10: Conclusion.




Author: Benny Kok
Publisher: Apress
Published: 08/08/2021
Pages: 263
Binding Type: Paperback
Weight: 0.88lbs
Size: 9.21h x 6.14w x 0.60d
ISBN13: 9781484271667
ISBN10: 1484271661
BISAC Categories:
- Computers | Programming | Games
- Computers | Programming | Microsoft
- Computers | Computer Science

About the Author
BennyKok is primarily a Unity asset publisher, indie game developer, and music producer. He is a creative individual who loves creating tools for Unity and published ProArray and Rhythm Game Starter on the Unity Asset Store. He also dedicates his time to sharing open-source Unity tools on GitHub for the community.