Description
Chapter 1: Introduction
Chapter 2: Customize Editor with Attributes and Callbacks
Chapter 3: Custom Editor with IMGUI
Chapter 4: Custom Editor with UI Toolkit
Chapter 5: Object Spawner Tool Using EditorTool and ScriptableObject- Chapter 6: Case Study: ProArray
Chapter 7: . Case Study: Rhythm Game Starter
Chapter 8: Asset Workflow for Publishing
Chapter 9: Package Distribution and Publishing
Chapter 10: Conclusion.
Author: Benny Kok
Publisher: Apress
Published: 08/08/2021
Pages: 263
Binding Type: Paperback
Weight: 0.88lbs
Size: 9.21h x 6.14w x 0.60d
ISBN13: 9781484271667
ISBN10: 1484271661
BISAC Categories:
- Computers | Programming | Games
- Computers | Programming | Microsoft
- Computers | Computer Science
About the Author
BennyKok is primarily a Unity asset publisher, indie game developer, and music producer. He is a creative individual who loves creating tools for Unity and published ProArray and Rhythm Game Starter on the Unity Asset Store. He also dedicates his time to sharing open-source Unity tools on GitHub for the community.