Design Patterns in C#: A Hands-On Guide with Real-World Examples


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Part-I: Gang of Four Design Patterns 1.A: Creational Patterns Chapter 1: Singleton Pattern

Chapter Goal: To discuss about the Singleton Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 2: Prototype Pattern

Chapter Goal: To discuss about the Prototype Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages 8-10+(Rough estimate)

Chapter 3: Builder Pattern

Chapter Goal: To discuss about the Builder Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages 8-10+(Rough estimate)

Chapter 4: Factory Method Pattern

Chapter Goal: To discuss about the Factory Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages 8-10+(Rough estimate)

Chapter 5: Abstract Factory Pattern

Chapter Goal: To discuss about the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

1.B: Structural Patterns Chapter 6: Proxy Pattern

Chapter Goal: To discuss about the Proxy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages 8-10+(Rough estimate)

Chapter 7: Decorator Pattern

Chapter Goal: To discuss about the Decorator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages 8-10+(Rough estimate)

Chapter 8: Adapter Pattern

Chapter Goal: To discuss about the Adapter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 9: Facade Pattern

Chapter Goal: To discuss about the Facade Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete

Author: Vaskaran Sarcar
Publisher: Apress
Published: 09/25/2020
Pages: 640
Binding Type: Paperback
Weight: 2.55lbs
Size: 10.00h x 7.00w x 1.36d
ISBN13: 9781484260616
ISBN10: 1484260619
BISAC Categories:
- Computers | Programming | Microsoft
- Computers | Languages | General
- Computers | Data Science | General

About the Author
Vaskaran Sarcar obtained his Master of Engineering in software engineering from Jadavpur University, Kolkata (India) and an MCA from Vidyasagar University, Midnapore (India). He was a National Gate Scholar (2007-2009) and has more than 12 years of experience in Education and the IT industry. Vaskaran devoted his early years (2005-2007) in teaching at various engineering colleges, and later he joined HP India PPS R&D Hub Bangalore .He worked there until August, 2019. At the time of his retirement from the IT industry, he was a Senior Software Engineer and Team Lead at HP. To follow his dream and passion, Vaskaran is now an independent full-time author. Other books by him include: -Getting Started with Advanced C# (Apress,2020) -Interactive Object-Oriented Programming in Java Second Edition (Apress,2019) -Java Design Patterns Second Edition (Apress,2019) - Design Patterns in C# (Apress,2018) -Interactive C# (Apress,2017) -Interactive Object-Oriented Programming in Java(Apress,2016) -Java Design Patterns(Apress,2016) -C# Basics: Test Your Skills(Createspace,2015) -Operating System: Computer Science Interview Series(Createspace,2014)