Description
In the 80s and 90s, James Bond's video games failed to live up to the giddy thrills of his films. That all changed when British studio Rare unleashed GoldenEye 007 in 1997. In basements and college dorms across the world, friends bumped shoulders while shooting, knifing, exploding, and slapping each other's digital faces in the Nintendo 64 game that would redefine the modern first-person shooter genre. But GoldenEye's success was far from a sure thing. For years of development, GoldenEye's team of rookie developers were shooting in the dark with no sense of what the N64 or its controller would be like, and the game's relentless violence horrified higher-ups at squeaky clean Nintendo. Through extensive interviews with GoldenEye's creators, writer and scholar Alyse Knorr traces the story of how this unlikely licensed game reinvigorated a franchise and a genre. This deluxe hardcover edition contains drawings, photos, and design docs that take you behind the scenes of the game's development, as well as an additional chapter that goes deep into the story of how Graeme Norgate and Grant Kirkhope created GoldenEye's iconic soundtrack. Learn all the stories behind how this iconic title was developed, and why GoldenEye 007 has continued to kick the living daylights out of every other Bond game since.
Author: Alyse Knorr
Publisher: Boss Fight Books
Published: 05/01/2023
Pages: 256
Binding Type: Hardcover
Weight: 1.05lbs
Size: 9.06h x 5.98w x 0.87d
ISBN13: 9781940535302
ISBN10: 1940535301
BISAC Categories:
- Computers | Programming | Games
- Games & Activities | Video & Mobile
- Computers | Social Aspects
Author: Alyse Knorr
Publisher: Boss Fight Books
Published: 05/01/2023
Pages: 256
Binding Type: Hardcover
Weight: 1.05lbs
Size: 9.06h x 5.98w x 0.87d
ISBN13: 9781940535302
ISBN10: 1940535301
BISAC Categories:
- Computers | Programming | Games
- Games & Activities | Video & Mobile
- Computers | Social Aspects
About the Author
Alyse Knorr is an associate professor of English at Regis University and, since 2017, co-editor of Switchback Books. She is the author of the Boss Fight book on Super Mario Bros. 3, as well as the poetry collections Mega-City Redux, Copper Mother, and Annotated Glass.