Guide to Teaching Computer Science: An Activity-Based Approach


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Description

This concise yet thorough textbook presents an active-learning model for the teaching of computer science. Offering both a conceptual framework and detailed implementation guidelines, the work is designed to support a Methods of Teaching Computer Science (MTCS) course, but may be applied to the teaching of any area of computer science at any level, from elementary school to university. This text is not limited to any specific curriculum or programming language, but instead suggests various options for lesson and syllabus organization.

Fully updated and revised, the third edition features more than 40 new activities, bringing the total to more than 150, together with new chapters on computational thinking, data science, and soft concepts and soft skills. This edition also introduces new conceptual frameworks for teaching such as the MERge model, and new formats for the professional development of computer science educators.

Topics and features: includes an extensive set of activities, to further support the pedagogical principles outlined in each chapter; discusses educational approaches to computational thinking, how to address soft concepts and skills in a MTCS course, and the pedagogy of data science (NEW); focuses on teaching methods, lab-based teaching, and research in computer science education, as well as on problem-solving strategies; examines how to recognize and address learners' misconceptions, and the different types of questions teachers can use to vary their teaching methods; provides coverage of assessment, teaching planning, and designing a MTCS course; reviews high school teacher preparation programs, and how prospective teachers can gain experience in teaching computer science.

This easy-to-follow textbook and teaching guide will prove invaluable to computer science educators within all frameworks, including university instructors and high school teachers, as well as to instructors of computer science teacher preparation programs.



Author: Orit Hazzan, Noa Ragonis, Tami Lapidot
Publisher: Springer
Published: 08/06/2020
Pages: 407
Binding Type: Hardcover
Weight: 1.70lbs
Size: 9.21h x 6.14w x 0.94d
ISBN13: 9783030393595
ISBN10: 3030393593
BISAC Categories:
- Education | Computers & Technology
- Education | Professional Development
- Science | Study & Teaching

About the Author

Dr. Orit Hazzan is Professor at the Department of Education in Science and Technology at Technion - Israel Institute of Technology. Her other publications include the Springer titles Application of Management Theories for STEM Education, Risk Management of Education Systems, The MERge Model for Business Development, Agile Anywhere, and Agile Software Engineering.

Dr. Noa Ragonis is a researcher in the field of computer science education, focusing on cognitive aspects of teaching and learning, particularly in relation to logic programming, object oriented programming, and computational thinking. She has authored ten computer science high-school textbooks and teachers' guides.

Dr. Tami Lapidot is Executive Manager of Machshava - the Israeli National Center for Computer Science Teachers.

All three authors have extensive experience of teaching, management, research, and involvement in computer science teacher preparation programs, as well as of participation in national initiatives and policy-making committees. They have taught courses on computer science and on computer science education to high school pupils, undergraduate students, and pre-service and in-service teachers. The research the authors have conducted examines a variety of computer science education topics, including teaching methods, learning processes, teacher preparation, and social and organizational issues of computer science education.