Description
The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
Author: Thomas Dreher
Publisher: Lulu.com
Published: 08/20/2020
Pages: 562
Binding Type: Hardcover
Weight: 2.32lbs
Size: 8.27h x 5.83w x 1.69d
ISBN13: 9781716855818
ISBN10: 1716855810
BISAC Categories:
- Computers | Design, Graphics & Media | Video & Animation
Author: Thomas Dreher
Publisher: Lulu.com
Published: 08/20/2020
Pages: 562
Binding Type: Hardcover
Weight: 2.32lbs
Size: 8.27h x 5.83w x 1.69d
ISBN13: 9781716855818
ISBN10: 1716855810
BISAC Categories:
- Computers | Design, Graphics & Media | Video & Animation
This title is not returnable