Description
Chapter 1: Introducing Blender 3.0Subtopics: - Main changes in the new version 3.0- How to install Blender 3.0 and other versions- The new user interface and user experience- How to use new keyboard shortcuts- Start to understand the new real-time renderer
Chapter 2: Modeling Inorganic and Organic Objects in Blender Subtopics: - Modeling with mesh, curve, surface, and other types of objects- Modeling with modifiers- Sculpting: the basics of modeling in sculpt mode- Project: The mad hatter's tea party
Chapter 3: Building a 3D Environment Subtopics: - Modeling for architecture- Character modeling for architecture- Blender 3.0 add-ons for architectural modeling- Procedural and parametric modeling- Modeling and importing furniture- Projects - Modeling a living room - Populating our environment - Modeling a chair for the mad hatter's tea party
Chapter 4: Materials, Lighting, and World Settings Subtopics: - Nodes and material nodes- Textures- UV mapping and unwrapping- Lights and shadows- Cameras- The world settings: Sky texture and environment texture- Projects - Creating traditional material nodes - Creating a PBR material - Creating textures for PBR materials - Creating a procedural material
Chapter 5: PaintingSubtopics: - Painting modes in Blender - Vertex paint - Weight paint- Digital painting tools - Blender's - Krita's- Projects: Weight paint - Painting a texture - Creating a painted texture - Node-based texture painting
Chapter 6: Render, Compositing, and Video Editing Subtopics: - Cycles and Eevee- The Eevee Rendering Engine- The Cycles Rendering Engine- Freestyle- Post Processing: the Compositor and the Video Sequence Editor (VSE)- Projects - Rendering an image and a video with Eevee - Rendering with Cycles with Denoise - Deepening compositing techniques - Creating a brief video
Author: Gianpiero Moioli
Publisher: Apress
Published: 03/17/2022
Pages: 486
Binding Type: Paperback
Weight: 1.84lbs
Size: 10.00h x 7.00w x 0.98d
ISBN13: 9781484279533
ISBN10: 1484279530
BISAC Categories:
- Computers | Software Development & Engineering | Computer Graphics
Chapter 2: Modeling Inorganic and Organic Objects in Blender Subtopics: - Modeling with mesh, curve, surface, and other types of objects- Modeling with modifiers- Sculpting: the basics of modeling in sculpt mode- Project: The mad hatter's tea party
Chapter 3: Building a 3D Environment Subtopics: - Modeling for architecture- Character modeling for architecture- Blender 3.0 add-ons for architectural modeling- Procedural and parametric modeling- Modeling and importing furniture- Projects - Modeling a living room - Populating our environment - Modeling a chair for the mad hatter's tea party
Chapter 4: Materials, Lighting, and World Settings Subtopics: - Nodes and material nodes- Textures- UV mapping and unwrapping- Lights and shadows- Cameras- The world settings: Sky texture and environment texture- Projects - Creating traditional material nodes - Creating a PBR material - Creating textures for PBR materials - Creating a procedural material
Chapter 5: PaintingSubtopics: - Painting modes in Blender - Vertex paint - Weight paint- Digital painting tools - Blender's - Krita's- Projects: Weight paint - Painting a texture - Creating a painted texture - Node-based texture painting
Chapter 6: Render, Compositing, and Video Editing Subtopics: - Cycles and Eevee- The Eevee Rendering Engine- The Cycles Rendering Engine- Freestyle- Post Processing: the Compositor and the Video Sequence Editor (VSE)- Projects - Rendering an image and a video with Eevee - Rendering with Cycles with Denoise - Deepening compositing techniques - Creating a brief video
Author: Gianpiero Moioli
Publisher: Apress
Published: 03/17/2022
Pages: 486
Binding Type: Paperback
Weight: 1.84lbs
Size: 10.00h x 7.00w x 0.98d
ISBN13: 9781484279533
ISBN10: 1484279530
BISAC Categories:
- Computers | Software Development & Engineering | Computer Graphics
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