Description
Color version]
Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64.
Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware.
Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity
Learn about:
- 6502 Assembly Language
- Commodore 64 Hardware
- CBM Prg Studio I.D.E.
- VICE Commodore Emulator
- Hardware and Software Sprites
- SID Chip Audio Effects
- Sprite Character Animation
- Background Screen Design
- And much more...
Downloads and discussion forum available at www.retrogamedev.com.
Please note:1) The development environment used is for Microsoft Windows ONLY.
2) The Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.
Author: Derek Morris
Publisher: Retro Game Dev
Published: 11/29/2017
Pages: 132
Binding Type: Paperback
Weight: 0.48lbs
Size: 8.50h x 5.50w x 0.34d
ISBN13: 9780578855752
ISBN10: 0578855755
BISAC Categories:
- Computers | Programming | Games
This title is not returnable