Invent Your Own Computer Games with Python, 4e


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Description

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language--even if you've never programmed before

Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take your game programming to the next level.

Learn how to:
-Combine loops, variables, and flow control statements into real working programs
-Choose the right data structures for the job, such as lists, dictionaries, and tuples
-Add graphics and animation to your games with the pygame module
-Handle keyboard and mouse input
-Program simple artificial intelligence so you can play against the computer
-Use cryptography to convert text messages into secret code
-Debug your programs and find common errors

As you work through each game, you'll build a solid foundation in Python and an understanding of computer science fundamentals.

What new game will you create with the power of Python?

The projects in this book are compatible with Python 3.

Author: Al Sweigart
Publisher: No Starch Press
Published: 12/16/2016
Pages: 376
Binding Type: Paperback
Weight: 1.60lbs
Size: 9.10h x 6.90w x 0.70d
ISBN13: 9781593277956
ISBN10: 1593277954
BISAC Categories:
- Games & Activities | Video & Mobile
- Computers | Languages | Python
- Computers | Programming | Games

About the Author
Al Sweigart is a software developer and teaches programming to kids and adults. He has written several Python books, including Automate the Boring Stuff with Python and Making Games with Python & Pygame.